

Some of it is meant to be lighthearted in tone, but carries somewhat more nefarious baggage. Language/Crude Humor: There is quite a bit of crude humor in the game, much of which is sexual in nature. When characters are defeated, they collapse to the ground. Violence: There is animated violence in the form of turn-based combat, but there is no gore or viscera to be concerned with. There are also statues you can use that take the place of priests out in the world map. The most notable takeaways from a Christian perspective, however, are an in-world religion that is a somewhat twisted melding of the classic Catholic church (where a priest will help you save and have ailments healed), concepts of life and death tied to the world tree, Yggdrasil (found in Norse mythology), and a goofy, mythical race of beings that watch over the earth from floating platforms high above our planet. Our hero is called the “Luminary,” and is regarded as a chosen savior sent to defeat the game’s big bad. Some characters are also possessed or given power by aligning with these evil forces. This includes demons and other denizens of evil, including skeletons, dragons, mummies, and more. Spiritual Content: Dragon Quest has long been a franchise about the forces of light and dark. With Echoes of an Elusive Age, they’ve shown a top-tier single-player JRPG can still be both viable and beloved in a time filled with companies who think monetized multiplayer games are the future.

In a day and age where classic turn-based RPGs seem to be waning, Square Enix remains true to the Dragon Quest legacy.
